Create lightning fast tile-based levels for 3D games, any size you want. And do it, using your prefered shader and the powerful brush-system coming with iG Tile-Map 3D.
Planned features
- Highly customizable Tile-Brushes with a powerful rule-system, e.g. for auto-placing roads, wang-tiles etc. ✔
- Use any shader you want, including the Unity standard shaders ✔
- Layer-system to draw tiles with transparent parts over existing tiles ✔
- High performance due to single geometry per layer and paging ✔
- Create maps as big as you want, paging makes it possible ✔
- Handy tools for tile- & brush-related stuff
- Change the heights of your tiles ✔
- Place 3D tiles (e.g. walls) using the same powerful brush- and rulesystem ✔
Bonus features
- Create multiple levels on the same map, e.g. for houses, dungeons etc. ✔
- In-Game editor